Light Dokkaebi Lord

Type HP
ATK 428 
DEF 476 
HP 8235 
SPD 95 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Light (mid) 10
Essence of Magic (mid) 5
Essence of Light (high) 20
Essence of Magic (high) 15
Skills

Leader Skill

Violent Swing

Attacks the enemy to inflict damage that increases according to your MAX HP and stun for 1 turn with a 30% chance.   1.7*{ATK} + 0.19*{MAX HP}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Effect Rate +5%
Lv. 6 Damage +10%
Lv. 7 Effect Rate +15%

Summon Heavenly Kings Gate

Attacks all enemies 2 times to inflict damage that increases according to your MAX HP, stealing 1 beneficial effect with a 30% chance each. Afterwards, recovers the HP of all allies by 20% and additionally recovers your HP in proportion to the number of stolen beneficial effects.   0.8*{ATK} + 0.1*{MAX HP}

Lv. 2 Effect Rate +5%
Lv. 3 Damage +10%
Lv. 4 Damage +15%
Lv. 5 Effect Rate +15%
Lv. 6 Cooltime Turn -1

Triumph Over Evil (Passive)

Increases the Critical Damage by 100% if the target has no beneficial effects when an ally's attack lands as a Critical Hit, and decreases the damage taken by 10% for every beneficial effect granted on the ally when an ally is attacked by the enemy. This effect doesn't stack with other Critical Damage increase and damage reduction effects. [Automatic Effect]  

Euldong

Type HP
ATK 626 
DEF 681 
HP 12510 
SPD 96 
CRR 15%
CRD 50%
ACC 0%
RES 40%
Skills

Leader Skill

Violent Swing

Attacks the enemy to inflict damage that increases according to your MAX HP and stun for 1 turn with a 30% chance.   1.7*{ATK} + 0.19*{MAX HP}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Effect Rate +5%
Lv. 6 Damage +10%
Lv. 7 Effect Rate +15%

Summon Heavenly Kings Gate

Attacks all enemies 2 times to inflict damage that increases according to your MAX HP, stealing 1 beneficial effect with a 30% chance each. Afterwards, recovers the HP of all allies by 20% and additionally recovers your HP in proportion to the number of stolen beneficial effects.   0.8*{ATK} + 0.1*{MAX HP}

Lv. 2 Effect Rate +5%
Lv. 3 Damage +10%
Lv. 4 Damage +15%
Lv. 5 Effect Rate +15%
Lv. 6 Cooltime Turn -1

Triumph Over Evil (Passive)

Increases the Critical Damage by 100% if the target has no beneficial effects when an ally's attack lands as a Critical Hit, and decreases the damage taken by 10% for every beneficial effect granted on the ally when an ally is attacked by the enemy. This effect doesn't stack with other Critical Damage increase and damage reduction effects. [Automatic Effect]